Weight Painting
Process
I used the Inside Out Method. My reasoning for using this method is because I believe it allows for a more organised workflow and allows you to work your way up the model knowing what limbs you have weight painted.
I started with flooding the Hip joint and then working through the legs and then onto the chest, arms and then neck. When I was happy with my model, I then mirrored the values from the left to the right side, in order to save time. During the process, I was moving the limbs to make sure the values were correctly smoothed. If I did not do this, then the values would have been inaccurate, and the limbs would have moved more skin than they would need.
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Issues
Painting the skin weights on my model was not an easy process. In total I had to attempt the process 14 times, as there were tiny blue values spread across the model, and the values of the joints sometimes reset when I had saved in Maya. The tiny blue values were caused by blank spaces where I had already weight painted, and I found out which joints had the blank spaces. Whilst the resetting of values was caused by myself not locking the values of the joints I had already weight painted.
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